Posted By : Ashish
Within the quickly developing realm of blockchain gaming, tokenized loot boxes have become a fascinating fusion of virtual cash and gaming fun. With blockchain development services, you can create a unique gaming experience where players can purchase, earn, and open loot boxes containing a range of tokenized things by utilizing the Ethereum network and the ERC1155 multi-token standard. Using the "MyToken" contract as a foundational example, this blog post will walk you through the process of creating a tokenized loot-box game using the ERC1155 standard.
The essence of our game revolves around loot boxes"”special tokens that can contain an array of other tokenized items, ranging from common to rare. Players can acquire loot boxes through gameplay, purchases, or trading with other players. Opening a loot box reveals its contents, adding an element of surprise and anticipation to the gaming experience.
Our game's backbone is the "MyToken" smart contract, which implements the ERC1155 standard along with additional functionalities for managing loot boxes. Let's dissect the main components and functionalities that make this contract suitable for our game:
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Create a new folder for the project.
Use the following command:-
npx hardhat
And create a hardhat project.
We can now create our solidity contract in the contract folder by deleting the lock.sol file provided by hardhat.
run
npm install @openzeppelin/contracts
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// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;
// Importing ERC1155, Ownable, and ERC1155Burnable contracts from OpenZeppelin.
import "@openzeppelin/contracts/token/ERC1155/ERC1155.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/token/ERC1155/extensions/ERC1155Burnable.sol";
// MyToken is a contract that combines ERC1155 for multi-token functionality,
// Ownable for ownership management, and ERC1155Burnable for token burnability.
contract MyToken is ERC1155, Ownable, ERC1155Burnable {
// Private variable to keep track of the next item ID.
uint256 private _nextItemId = 1;
// Private variable to keep track of the next loot box ID.
uint256 private _nextBoxId = 1;
// Struct representing a loot box, which contains arrays of item IDs and quantities.
struct LootBox {
uint256[] itemIds;
uint256[] itemQuantities;
}
// Mapping from loot box ID to LootBox struct, storing each loot box's details.
mapping(uint256 => LootBox) private lootBoxes;
// Event emitted when a loot box is opened.
event LootBoxOpened(uint256 indexed boxId, address opener);
// Constructor sets the base URI for token metadata and transfers ownership.
constructor(string memory uri, address initialOwner) ERC1155(uri) Ownable(initialOwner) {
}
// Function to create a new loot box. Only the owner can call this function.
function createLootBox(uint256[] memory itemIds, uint256[] memory itemQuantities) public onlyOwner {
require(itemIds.length == itemQuantities.length, "Mismatch between item IDs and quantities");
uint256 newBoxId = _nextBoxId++;
lootBoxes[newBoxId] = LootBox(itemIds, itemQuantities);
}
// Function to open a loot box, burning one instance of the box and minting one of the items inside.
function openLootBox(uint256 boxId) public {
require(balanceOf(msg.sender, boxId) > 0, "You do not own this loot-box");
_burn(msg.sender, boxId, 1); // Burn one loot box from the caller's balance.
LootBox memory box = lootBoxes[boxId];
// Generate a random index to determine which item to mint.
uint256 randomIndex = uint256(keccak256(abi.encodePacked(block.timestamp, msg.sender))) % box.itemIds.length;
uint256 itemId = box.itemIds[randomIndex];
uint256 quantity = box.itemQuantities[randomIndex];
_mint(msg.sender, itemId, quantity, ""); // Mint the item to the caller.
emit LootBoxOpened(boxId, msg.sender); // Emit an event for opening the loot box.
}
// Allows the owner to mint a new item directly to an address.
function mintItem(address to, uint256 id, uint256 quantity, bytes memory data) public onlyOwner {
_mint(to, id, quantity, data);
}
// Allows the owner to mint a new loot box and assigns it to an address.
function mintLootBox(address to, uint256[] memory itemIds, uint256[] memory itemQuantities, uint256 quantity) public onlyOwner {
createLootBox(itemIds, itemQuantities); // Create the loot box first.
_mint(to, _nextBoxId - 1, quantity, ""); // Then mint it to the specified address.
}
// Function for the owner to set a new URI for all token types.
function setURI(string memory newuri) public onlyOwner {
_setURI(newuri);
}
// Function for the owner to mint tokens of a given ID and amount to a specified account.
function mint(address account, uint256 id, uint256 amount, bytes memory data) public onlyOwner {
_mint(account, id, amount, data);
}
// Function for the owner to mint multiple tokens of different IDs to a specified account.
function mintBatch(address to, uint256[] memory ids, uint256[] memory amounts, bytes memory data) public onlyOwner {
_mintBatch(to, ids, amounts, data);
}
}
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The game developer mints a variety of loot boxes, each characterized by a unique ID and containing a predefined set of items. This step involves calling the mintLootBox function to distribute the loot boxes to players.
Players acquire loot boxes through gameplay, purchases, or trades. To open a loot box, a player calls the openLootBox function, which burns the loot box token and randomly selects an item from its contents to mint to the player's address.
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Building a tokenized loot-box game with ERC1155 offers a unique opportunity to blend blockchain technology with engaging gameplay elements. The "MyToken" contract serves as a solid foundation, showcasing how to manage loot boxes and items within a unified framework. By embracing this technology, developers can create rich, interactive gaming experiences that leverage the power of blockchain for transparency, ownership, and traceability of digital assets. As the blockchain gaming industry continues to grow, innovative applications like tokenized loot boxes will undoubtedly play a significant role in shaping its future. Interested in developing a similar project for a wider audience, get in touch with smart contract developers to get started.
November 21, 2024 at 11:54 am
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